Divine Frequency Bestiary: Known Enemies and Weaknesses
Thirteen Bestiary names from official Divine Frequency Steam screenshots, plus Kin stats, weakness labels, and what is still undocumented for Early Access.
FAQ
How many enemies are in the Divine Frequency bestiary?
What are Kin's stats in Divine Frequency?
What is Giant Killer Cell in Divine Frequency?
What damage types show on the HUD?
Is Proxy an official enemy name?
What enemies does Divine Frequency’s Bestiary list?
Divine Frequency from Abraxaes includes an in-game Bestiary tab (see the HUD and inventory guide). An official Steam store screenshot shows thirteen visible list entries with the spellings below. Build not stated in that asset—the capture may predate your Early Access build, and the list may be partial. Among those names, only Kin shows a full stat block in the screenshot; Giant Killer Cell also appears in 2023 demo patch notes as a redesigned encounter name. Project Lead discussion elsewhere references a bestiary / weapon codex—this page sticks to what the store images and patch lines actually show.
Spoiler notice (minor): Named creatures, Kin lore text, and weakness labels from the Bestiary panel.

Image: Abraxaes, official Steam store screenshot #9. Build not stated.
Which names appear on the Bestiary screen?
These thirteen strings are visible in Steam store screenshot #9 (official) as of 2026-10-28:
| Entry name | What we know |
|---|---|
*N06-8442018-! |
Name only in the screenshot list |
| Colony | Name only |
| Corvid | Name only |
| Enlightened Axe | Name only |
| Enlightened Berzerker | Name only |
| Enlightened Fiend | Name only |
| Enlightened Reaper | Name only |
| Enlightened Rot | Name only |
| Ghost | Name only |
| Giant Killer Cell | Bestiary name; Nov 7, 2023 demo patch notes also mention a redesigned Giant Killer Cell encounter (Demo-era) |
| Kin | Full Bestiary stat block in screenshot #9 (table below) |
| Moulter | Name only |
| Proxy | Name only; one Wits demo Steam thread also uses Proxy as an enemy name (single-source community, no extra stats) |
We do not label any row as a boss, mini-boss, or Meso-Divinity. Official store text describes Meso-Divinities as optional elite arena duels but gives no individual proper names—do not merge that category with this list without in-game proof.
What stats does Kin show in the Bestiary?
From Kin’s detail panel in screenshot #9:
| Field | Value (screenshot) |
|---|---|
| Health | 495 |
| Damage | High | Physical |
| Attack Speed | Average |
| Movement Speed | High |
| Weak to | Decay, Hypertrauma, Shock, Trap |
| Ability | Diseased Saliva: inflicts Toxin on successful bite |
| Lore | Begins: consequence of a localized dimensional collapse (truncated in marketing capture) |
Toxin also appears as a gameplay meter: Canned Fruit cleanses 30 Toxin per the inventory screenshot, and combat log lines in another official capture read “Player absorbs Toxin (1)”. That confirms Toxin as a status, not the full rules for every enemy.
Weapon HUD labels in other screenshots show DMG: Physical, Raw, and High-Explosive—useful context when reading Physical on Kin, but not a promise that every weakness tag maps one-to-one to those labels. One more capture (screenshot #2) shows DMG: Hypertrauma on the weapon readout, the same word that appears in Kin’s weakness list; see the next section.
What do the weakness labels mean?
The Kin panel shows weakness tags Decay, Hypertrauma, Shock, and Trap as text beside the stat block. No official source reviewed on 2026-10-28 defines what Hypertrauma, Decay, or Trap mean as mechanics, how to apply them, or which weapons or items carry those types. We do not invent definitions from other games or from the DMG: HUD strings alone.
There is one visible overlap worth knowing. In official screenshot #2 the weapon readout in the bottom-right corner reads DMG: Hypertrauma, and Hypertrauma is also one of Kin’s weakness tags. The two screenshots do not say how a weapon’s damage label and an enemy’s weakness tag interact, so treat the overlap as a lead to check in-game, not as a rule.

Image: Abraxaes, official Steam store screenshot #2. Build not stated.
Shock appears both as a weakness label and in a screenshot with electrical/lightning weapon visuals—that is visual context only, not documented as “Shock damage type = lightning gun.” In that lightning capture the weapon readout still says DMG: Physical.
For how Strength, Wits, and Physique frame your character—not enemy weaknesses—see best builds: Wits, Strength, Physique.
What do the sources not say?
Gaps worth keeping honest:
- HP, attacks, or drops for the twelve non-Kin list names (and whether
*N06-8442018-!is codename or display name) - Spawn locations, act gating, or quest flags for any Bestiary row
- Which entries—if any—are bosses versus regular threats
- A complete enemy roster (screenshot may be partial)
- Whether Giant Killer Cell the Bestiary row is the same content as the patch-noted encounter beyond sharing a name
For one documented named boss fight with developer armor guidance (separate from this list), see Ascendant Champion. Browse the bosses hub as more write-ups ship.
Where does this information come from?
- Divine Frequency on Steam — Steam store screenshot #9 (official), Bestiary list and Kin detail (observed 2026-10-28); Steam store screenshot #4 (official), combat log / Toxin absorb text (observed 2026-10-28); Steam store screenshot #8 (official), Canned Fruit Toxin cleanse (observed 2026-10-28); Steam store screenshots #4/#7/#10 (official), DMG: Physical / Raw / High-Explosive HUD labels (observed 2026-10-28); Steam store screenshot #2 (official), DMG: Hypertrauma HUD label (observed 2026-10-28).
- Steam announcement — demo update Nov 7, 2023 — Giant Killer Cell encounter redesign (Demo-era).
- Steam discussion — demo feedback — Project Lead mention of bestiary / weapon codex (single-source).
- Steam discussion — Wits demo feedback — community name Proxy (single-source).
Verified against the sources above on 2026-10-28.
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